Dimraeth Spell List: All 46 Spells by Element

Data checked:

Why 46 and 300+ are both correct

Spells reach your bar from three separate places, which a Mudtek developer laid out on the Steam forum:

  1. Race and class spells. Unlocked from the skill tree and customised with modifiers. Locked to the race or class you picked, and race spells get their own animations.
  2. Universal attribute spells. Bought as spellbooks from shops. Any race and class can use them provided you meet the spell's attribute threshold - which is why your race and class matter twice, once for the kit and once for the attribute scaling cost.
  3. Boss spells. Crafted from boss spellbooks.

The table below is the first bucket plus what the demo exposed of the others — the spells that have names, icons and written effects on the record. Everything the studio counts toward 300+ but has not published sits outside it. You equip five at a time, so the practical question is never how many exist, it is which five combine.

All 46 spells

Source: the official wiki spell list, last edited before Early Access. Tags mark whether a spell comes from a race, a class, an attribute threshold or a damage/support role.
SpellElementEffectTags
Aimed ShotPhysicalThrust Damage
BashPhysicalBlunt Damage
DashPhysical
Hail Of ArrowsPhysicalThrust DamageDamage, Race
Hunters TrapPhysicalStrike DamageDamage, Race
Multi StrikePhysicalStrike DamageDamage, Race
ParryPhysicalStrike Damage
Power HookPhysicalBlunt DamageDamage, Class
Quick JabPhysicalBlunt DamageDamage, Class
Savage ClawPhysicalStrike Damage, Bleeding: 5
Strong StraightPhysicalBlunt DamageDamage, Class
Wave StrikePhysicalStrike DamageDamage, Race
Weapon SwapPhysicalStrike Damage, Thrust DamageDamage, Race
ConflagrationFireDamage, Effect
Dragons BreathFireFire Damage, Burning: 8Damage, Race
FireballFireFireDamage, Burning: 2Damage, Class
FireburstFireFire Damage, Burning: 2Damage, Class
InfernoFireFire DamageDamage, Class
MeteoriteFireFire DamageDamage, Effect, Attributes
BlizzardIceIce Damage, Chill: 4Damage, Effect
Frost GlideIceIce Damage, Chill: 2Damage, Class
Frost JavelinIceIce DamageDamage, Class
GustIceChill: 4Damage, Class
Boulder TossEarthBlunt DamageDamage, Race
Seismic StampedeEarthBlunt DamageDamage, Race
ShockwaveEarthBlunt Damage
Tyrant QuakeEarthBlunt DamageDamage, Race
Water SurgeWaterBlunt Damage
Power Of The WildNatureArmor Up: 25%, Resistance Up: 25%
Spirit SwapNature
Aetherfang PhalanxAetherEther DamageDamage
BarrierAetherShieldDamage, Attributes
BlackholeAetherDamage, Effect
RejectionAetherSupport
RippleAetherEther DamageDamage
Cornu ChargeRageBlunt DamageDamage, Race
FrenzyRageAttack Speed Boost: 50%Support, Class
Furious StrikeRageStrike DamageDamage, Class
PulverizeRageBlunt DamageDamage, Class
Raging VortexRageStrike DamageDamage, Race
RetaliationRage
Vehement CleaveRageStrike DamageDamage, Race
Entangling RootsPoisonStrike Damage, Poison: 2, Move Speed Down: 75%
Poison MistPoisonDecay Damage, Poison:20
Seed BombDecayDecay Damage
Combat MedicHealHealSupport

By element

Physical (13)

Aimed Shot — Thrust Damage
Press to cast. After a brief delay fire a powerful shot that pierces through enemies, dealing thrust damage. You can aim during the delay.
  • Serrated Arrow: Aimed shot applies bleeding stacks.
  • Poison Laced Arrow: Aimed shot converts bleeding into poison. Cannot be used with Serrated Arrow.
  • Broadhead Shot: Aimed shot no longer passes through enemies, instead it pushes enemies back to maximum range.
Bash — Blunt Damage
Press to cast. Strike infront of you, deal minor blunt damage with extra stun build up.
Dash
Press to cast, move quickly in a target direction.
Hail Of Arrows — Thrust Damage
Hold to channel. Every 1s, arrows strike the target area, dealing Thrust damage to all enemies inside.
  • Poison Tips: Arrows now apply Poison.
  • Poison Pool: Arrows now leave a Poison Pool at the impact location.
Hunters Trap — Strike Damage
Press to cast. Fires an arrow that plants a trap for 10s. Enemies who trigger it take Strike damage, are Slowed, and gain Stun build-up.
  • Explosive Trap: The trap explodes on trigger, dealing Fire damage and applying Burning.
  • Freezing Trap: The trap deals Ice damage and applies Chill instead.
Multi Strike — Strike Damage
Press to cast. Unleash a flurry of 5 strikes, each dealing Strike damage.
  • Extra Strikes: Multi-strike now hits additional times.
  • Shredding Strike: Multi-strike reduces the target's Armor.
Parry — Strike Damage
Hold to channel, parry the next enemy attack, and deal strike damage to enemies around you, at the expense of stamina. If stamina is broken, remaining damage is taken as Health damage.
Power Hook — Blunt Damage
Press to cast. Unleash a heavy haymaker that deals Blunt damage to enemies in front of you. Can interrupt small enemy's attacks.
  • FocusedHook: Deals 2x damage but has 2x cooldown.
  • Enraging Hook: Gain 1 Rage for each enemy hit.
Quick Jab — Blunt Damage
Press to cast. Punch forward, dealing Blunt damage. Gain +20% Physical Damage for 2s after each punch.
  • Quick Strikes: Each Quick Jab increases the damage of the next if cast within a short time.
  • Cycling Strikes: Hitting an enemy with Quick Jab reduces the cooldown of a random spell by 1 second.
  • Recovering Strike: Quick Jab now restores 10 stamina on hit.
Savage Claw — Strike Damage, Bleeding: 5
Press to cast. Claw in a target direction, dealing strike damage and applying bleeding
Strong Straight — Blunt Damage
Hold to charge. Release to punch, dealing Blunt damage. Damage increases with charge time. Can interrupt small enemy's attacks.
  • Straight Lunge: Strong Straight now dashes forward.
  • Auto Strike: Strong Straight charges automatically on cast.
  • Raging Strike: Strong Straight consumes Rage for +10% damage per stack (max 10).
Wave Strike — Strike Damage
Hold to charge. Release to send a wave of energy forward, dealing Strike damage to all enemies hit.
  • Follow Up: After a full charge, Wave Strike can be recast for a short duration.
  • Bloody Execute: Wave Strike deals bonus damage based on the target’s Bleeding stacks (up to 10).
Weapon Swap — Strike Damage, Thrust Damage
Press to swap weapons. Swapping to your sword dashes forward and strikes, dealing damage and granting Attack Speed. Swapping to your crossbow jumps back and fires 2 shots, each dealing Thrust damage and granting Movement Speed.
  • Versatile Warrior: Weapon Swap increases all your damage for 8s.
  • Support Versatility: Versatile Warrior also affects nearby allies.

Fire (6)

Conflagration
Press to cast. Spread Burn from a target to nearby enemies.
Dragons Breath — Fire Damage, Burning: 8
Press to cast. Release a stream of fire that deals Fire damage and applies Burn stacks.
  • Living Dragon: You can move while channeling Dragon’s Breath.
  • Concentrated Dragon: Dragon’s Breath no longer applies Burn but deals 50% more damage.
  • Dragon Armor: While casting Dragon’s Breath, gain +50% Armor and Resistance.
Fireball — FireDamage, Burning: 2
Press to cast. Launch a fireball at a target, dealing Fire damage.
  • Explosive Fireball: Fireball explodes on impact, dealing Fire damage to nearby enemies.
  • Nearcast Detonation: Fireball's range is reduced significantly, but the damage is increased by 25%.
  • Rapid Embers: Fireball's damages is reduced by 75%, but the cooldown is decreased by 40%
Fireburst — Fire Damage, Burning: 2
Press to cast. After a short delay, release a fire burst around you, dealing Fire damage to nearby enemies.
Inferno — Fire Damage
Press to cast. Absorb Burn from nearby enemies and unleash it at a target location. Deals Fire damage to all enemies. Damage and range increase by 10% per Burn stack (max 10).
  • Healing Flames: Inferno also heals allies in its area.
  • Soft Flames: Inferno gains +50% area but deals 50% less damage.
  • Firestorm: Inferno leaves a Firestorm that deals 15% damage per second for 8s.
Meteorite — Fire Damage
Press to cast. Summon flaming meteors at random nearby locations. Each deals Fire damage and leaves a burning pit.

Ice (4)

Blizzard — Ice Damage, Chill: 4
Press to cast. Create a blizzard at target location. Deals Ice damage, applies Chill every second, and leaves behind an Ice Pool.
  • Icy Fortification: Allies inside Blizzard gain +30% Armor and Resistance.
  • Soft Blizzard: Blizzard deals no damage but applies 2x Chill in a 50% larger area. Cannot be used with Frost Bite Blizzard.
  • Frost Bite Blizzard: Blizzard consumes Chill to deal +10% damage per stack. Cannot be used with Soft Blizzard.
Frost Glide — Ice Damage, Chill: 2
Dash to target position for 2s. Deal Ice damage and apply Chill to all enemies in your path. Leaves Ice Pools behind.
  • Frost Armor: Hitting enemies during Frost Glide grants Frost Armor stacks.
  • Cryo Surge: At the end of Frost Glide, release a surge that damages and Chills nearby enemies.
  • Shattering Step: Consume chill stacks on enemies to deal 50% more damage.
Frost Javelin — Ice Damage
Press to cast. Launch an icy javelin that deals Ice damage and consumes all Chill stacks on the target. Each stack adds Stun build-up.
  • Frost Ward: Chill stacks are consumed to grant Frost Armor, increasing Armor and Resistance.
  • Shatter: Frost Javelin shatters on impact, dealing cone damage behind the target.
  • Icy Shockwave: Frost Javelin releases a shockwave on impact, damaging nearby enemies.
Gust — Chill: 4
Press to cast. Send a gust of wind forward to knock back enemies. Can interrupt small enemy's attacks.

Earth (4)

Boulder Toss — Blunt Damage
Press to cast. Hurl a giant boulder at target location. Deals Blunt damage to all enemies hit. Can interrupt small enemy's attacks.
  • Boulder Slam: Cooldown reduced to 4s but with significantly reduced range.
  • Shattering Boulder: The boulder shatters on impact, spreading additional damaging fragments.
  • Sharp Shrapnel: Shattered boulders pierce enemies dealing thrust damage and applying Bleeding.
  • Oil Boulder: The boulder leaves an Oil Pool on impact.
Seismic Stampede — Blunt Damage
Hold to channel. Emit expanding shockwaves that deal Blunt damage to nearby enemies.
  • Dazing Stampede: Shockwaves now Slow enemies by 50%.
  • Remote Stampede: Shockwaves trigger automatically on cast.
Shockwave — Blunt Damage
Press to cast. Unleash a shockwave that pushes enemies back and deals blunt damage.
Tyrant Quake — Blunt Damage
Hold to channel. Slam the ground repeatedly, each shock dealing Blunt damage. Can interrupt small enemy's attacks.
  • Reverse Quake: Shockwaves appear in reverse, pulling enemies inward.
  • Raging Quake: Tyrant Quake gains +10% damage per Rage stack (up to 10).

Water (1)

Water Surge — Blunt Damage
Summon water bolts from yourself and surrounding water pools to fire at your target
  • Tidestorm: Water Surge leaves a pool behind.

Nature (2)

Power Of The Wild — Armor Up: 25%, Resistance Up: 25%
Temporarily grants an ally bonus Armor and Resistance for 20 seconds.
  • Feralbond: Power of the Wild applies to both you and your target.
Spirit Swap
Swap positions with the target
  • Swiftstep: Swap gives you and your target a burst of speed.

Aether (5)

Aetherfang Phalanx — Ether Damage
Press to cast. Summon orbiting blades that strike nearby enemies. Each blade deals Ether damage.
Barrier — Shield
Press to cast. Grant a fast-fading shield to a target ally.
Blackhole
Press to cast. Create a vortex that pulls all enemies to its center.
Rejection
Press to cast. Push all small enemies away from a targeted ally.
Ripple — Ether Damage
Press to cast. Deal Ether damage every second to nearby enemies for 6s. Enemies remaining in the area take increased damage.

Rage (7)

Cornu Charge — Blunt Damage
Charge forward. Deals Blunt damage to the first enemy hit. Damage increases with distance traveled. Can interrupt small enemy's attacks.
  • Cornu Shockwave: Creates a large shockwave on impact, dealing Blunt damage.
  • Stun Amp: Deals 50% more damage to Stunned enemies.
  • Enraging Charge: Cornu Charge grants 5 rage when hitting an enemy.
  • Bloodscent Charge: Cornu Charge refunds 50% of its cooldown when hitting a Bleeding enemy.
Frenzy — Attack Speed Boost: 50%
Presst to cast. Increase your attack speed dramatically for 2 seconds and gain 5 Rage.
  • Extended Frenzy: Frenzy consumes Rage for +10% duration per stack (max 10).
  • Battle Resolve: Grant +50% Armor and Resistance.
Furious Strike — Strike Damage
Dash to target. Deal Strike damage on impact.
  • Rending Strike: Furious Strike applies Bleeding.
  • Reset on Kill: Furious Strike’s cooldown resets on kill.
Pulverize — Blunt Damage
Press to cast. Summon fists to smash the ground, dealing Blunt damage to nearby enemies. Can interrupt small enemy's attacks.
  • Shredding Pulverise: Enemies hit lose 50% of their Armor.
  • Raging Pulverise: Consumes Rage to deal +10% damage per stack (max 10). Cannot be used with Enraging Pulverise.
  • Enraging Pulverise: Gain 1 Rage for each enemy hit. Cannot be used with Raging Pulverise.
Raging Vortex — Strike Damage
Press to cast. Spin toward your target, dealing Strike damage to all enemies in your path.
  • Bloody Vortex: Raging Vortex now applies Bleeding to enemies hit.
  • Concentrated Vortex: Raging Vortex deals 100% more damage but has twice the cooldown.
  • Twister: Raging Vortex no longer dashes. You can move while spinning, and the effect persists for 4 seconds.
Retaliation
Hold to channel, block the next enemy attack at the expense of stamina and push back all nearby all enemies. If stamina is broken, remaining damage is taken as Health damage.
Vehement Cleave — Strike Damage
Hold to channel. Unleash a vicious slash that deals strike damage and pushes enemies back. It becomes larger the longer you channel. Can interrupt small enemy's attacks.
  • Bloody Cleave: Cleave now applies Bleeding to enemies hit.
  • Crippling Cleave: Cleave slows all enemies hit by 50%.

Poison (2)

Entangling Roots — Strike Damage, Poison: 2, Move Speed Down: 75%
Summons roots at the target location and then pulls them towards caster. All enemies caught in the roots are slowed and take damage
  • Rootbloom: Entangling roots now summons 3 roots in a cone.
Poison Mist — Decay Damage, Poison:20
Create a large area of poisonous mist that deals Decay damage to enemies and applies poison

Decay (1)

Seed Bomb — Decay Damage
Press to cast. Summon a seed bomb from the ground that explodes when enemies walk by, dealing Decay damage.
  • Blightseed: Your seed bombs now leave a poison pool when exploding.

Heal (1)

Combat Medic — Heal
Dash to a selected ally and heal them.

What this page does not claim

Damage numbers, cooldowns and attribute thresholds are not published anywhere we can cite, so they are not here. The wiki's own effect column carries a few raw values (Burning: 8, Chill: 4, Poison: 20) and those are reproduced as written. Anything else would be a guess dressed up as data. See classes for how race and class change which spells you can even afford, and equipment for the 23 named set pieces that rewrite specific spells.